How To Create Your Own Screen Capture Video Tutorials with Free Opensource Software!

Screen capture is a bit off topic since it really has nothing to do with 3D visualization but I thought it might be of interest to any other 3D folks out there that want to start making their own video tutorials or whatever else to put up on YouTube or post on their blog. My goal here is to point you to all the tools you need and provide a basic tutorial on how to...

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Taking Maxwell’s New Interactive Preview Render Engine “Fire” for a spin.

So, this past Monday Next Limit released Maxwell 2.5 which, just as every Maxwell user had hoped, included “Fire”. Fire is the new integrated interactive preview render engine fully capable of all the features within Maxwell which is built to conveniently run within your host 3D application via plug-ins or withing Maxwell Studio itself. Since the first sneak...

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My Car is now in the cloud!

Here is a quick test I did using Autodesk Photo Fly and my car. I took about 18 images of the car as I walked around from a roughly consistent distance. I then uploaded the images to the Photo Fly cloud computing service. When it was done computing it e-mailed my a link to download the finished “Photo Scene” which I then opened up in Autodesk Photo Scene...

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Autodesk Labs Point Cloud, Cloud Computing and Image Modeling projects.

This is not completely new news but seems to have gone under the radar for most folks. Over at Autodesk Labs they have a number of very interesting projects in development. The two that catch my interest at the moment are Project Photo Fly and Project Helix. Photo Fly seems to be a cloud computing version of Autodesk Image Modeler, in the end you can save out an FBX, DWG...

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New Tutorials Coming! – Work-flow for Rendering Animations with Mental Ray using Final Gather

One of my upcoming tutorials will cover the sometimes tricky subject of rendering interior 3D animations out of Mental Ray in 3D Studio Max 2010 flicker free while using Final Gather. I will most likely use the kitchen scene above as well as a larger corporate office scene I’m currently working on. For now you can look at two residential interior examples of the...

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Who Sparta’d on my Head?

Had a little fun creating this Spartanesque head gear as a contribution for Team Fortress 2. Created these couple render’s with Mental Ray for the submission process. Had to keep the hat poly count below 800 which was a challenge an the entire helmet texture is 512×512. I guess that makes it my first “Game” model. If this one goes through I will...

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Ralph Lauren’s Architectural Projection Mapping Campaign is just Fabulous!

On Nov 10th Ralph Lauren put on this live camera projection extravaganza! Very impressive work! MPC was the vendor on the 3D end of things. Although I do find it disturbing that Ralph Lauren has made the false claim of this being the FIRST such camera projection piece or “4D experience” as they call it. [Correction: OK, after watching the "making of" and...

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Why I render to Open EXR and you should too. Part I

Introductions Open .EXR’s can be mysterious things. My first couple encounters with them left me initially underwhelmed. Why did it look all washed out? Why’s the file size so bloated? Why didn’t they just send me a .TIF? I had been more of a .TIF, .TGA, PNG man most of my computer imaging life and Open EXR just wasn’t getting me excited. Then...

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Blog Reboot!

Let’s try this again. After seeing what some friends of mine have been doing with wordpress combined with my lack of attention to my old blog I decided it was time for a blog reboot. I have a number of tutorials in the works and hope to get them up ASAP. Reliable work flows using FG/GI in Mental Ray for animation is in the works. Also I am also working on an...

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